For this project, I was asked to come with an idea for an app before i did this i researched random apps to get the idea of how it'a going to do in he market how it is described and other stuff. once i got the idea i decided that i would do a cooking themed app, I had to come up with names that sounds inviting and i came up with 'Love food', this is for my company name but as for the app name i decided to go with 'I love desserts' and i had to present my idea while being filmed, at the time we were supposed to have a presentation ready but in my case it disappeared but even without it i still got through the questions i was asked even without it.
After this i had to think of how to describe it because i already know how it's going to look and how it's going to work and this is where the schematic comes in. a schematic is a diagram that shows how one thing links to another and that's what i did with mine, first i started saying how when you open my app on iPhone or iPad it will start with a loading screen, after the loading screen is the home page which has a menu bar on the top left corner and if you tap on it four other bars will appear and those four other bars are linked to their own individual page like for example having a share will take you to a page where the are four links to the social media including Facebook and Twitter.
For the technical part of this whole process using flash for editing my app advertisement wasn't very easy for me because i kept forgetting things like how to get a hand to move across the screen then tap on my app and also slowing some things down, but i got the hang of it and finished it and even though it's not perfect I'm satisfied with the results that came out of it.
On the creative part of this process i had to create a logo for my company and a logo for my app, the first thing i thought of was the love for food and desserts so that's when i decided to use a heart as a base for the logo. For the logo i used a red heart with a black outline, now i just had to decide how the company name will fit in it, because the name of my company logo is 'Love Food' i searched for a chef's hat in silhouette and i found the perfect one with cutlery in the hat and hats why i thought it was perfect. Now for my app logo i used a chocolate brown heart with a black outline but i used some effects on it to make it look a bit more cake like to fit the them of my app.
After I've done the company and app logo i started working on how I want the example of my app to look like in the advert so i started by taking a white iPhone then started to to cover it with a with a beige colored screen, then I started making lines to divide the contents of my app like the time, the date and the menu bar.
For the four other bars i also got the images from the internet and used it. Once I've finished doing those i had to make the iPhone based on my schematic diagram to use for my advert to link the scenes together, i repeated this process 6 times but using different images to show how the contents link to one another. All the images that i used for my advert were all created on Microsoft PowerPoint.
Time wise i think i could've finished the whole process of making it if my first presentation about my app idea didn't disappear so i had to create a new one, it didn't take me long but if i already had it i could've finished the other stuff with the time i used doing it again. Making my logo's took me about 20 minutes including think of how it will look and looking for the images i needed to use from the internet. For the part with how my app will look like in the iPhone it took me just under an hour because all i had to do was copy and paste images onto an iPhone with a blank beige screen and making it look like a page for an app and i just repeated this 6 times.
Over all I'm pretty satisfied with the results came from it and if i was to do the project again i would spent more time planning and designing how my app will look like and also spend more time on understanding and making the animation.
Unit 10 Animation Techniques
Thursday, 18 June 2015
Task 2 - Production
This is my company logo that i created on Microsoft PowerPoint along with my app logo, i saved them both as a Jpeg and imported them both into Flash template to produce my app advert
This is what my app icon will look like in both smartphone and tablet and unlike the logos i only dragged them from the flash library onto the page where i wanted it to as i've already used it onece before.
When you've tapped on the app and get through the loading screen this is what the home page will look like, as you can see my app logo is big and in the middle of the page, there's a time and date. Near the bottom of the page you can see that it says "world trends in:" with this you will be able to see which dessert is trending in that country based on the other people who use the app.
In my advert animation the first description tells you that my app allows it's user to discover desserts they've never even heard of about, it also tells you that the app has links to the social media, including Facebook and twitter so you can share your creations with friends.
At the end of my app animation advertisement you will when the game will be released.
Task 1 - Pre-production
My animation will start with the Eccles Game Incubator (EGI) logo after that scene my Company logo will then come into the middle of screen first then get bigger then it will move onto the next scene which i do the same thing with my App logo. After this is will move onto the next scene which is the Description of my app. After all the basic stuff is done now comes the iPhone and iPad examples, they're in different scenes but they play out the same way as each other. I will start by showing the iPad with a blank screen then it fades away showing the icons including mine, after that a hand will come across the page 'tapping' on my icon. The next scene will be the example of the iPhone, i will do the same thing as i did with the iPad but after the hand comes across and 'tap' on my app icon the next will show my loading screen on Iphone after the loading screen is finished it will move onto the home screen.
Task 3 - App Presentation
Does your app solve any unique problems?
It lets people achieve higher baking skills and ability and it also allows them to discover many other desserts from many other cultures all over the world.
Does the app serve any specific niche?
My app is different because unlike other cooking apps, my app lets you travel the world of desserts from other countries making it unique and it allows the user to indulge on other foods that you can't get from local areas. The world of sweets is just a tap away with my app.
Does it make people laugh? are you building a better wheel?
My app have similarities to other cooking apps like the recipes but that's unavoidable, but I created mine to be unique and affordable, I think that this factor is good because let's you learn recipes from all over the world for free. With my app you can share your creations with friends because it's linked with the social media, take a picture and post it on Instagram and watch your likes rise like never before.
Will the app be highly interactive?
I wouldn't say my app is highly interactive, like other apps the contents are just a tap away. Although some of my contents are unique the interactivity isn't as high as game apps, it's only highly interactive in some parts like when you tap on the globe bar in the menu it allows the user to see the world by swiping in all directions and it will spin the way you swipe it.
Saturday, 6 June 2015
Work Experience - Game Evaluation
You are going to carry out FIVE in-depth game evaluations, using the supplied templates.
- Each game you evaluate must be from a different genre. For example, action/adventure, FPS, strategy, RPG, simulator, puzzle etc. Try to choose a wide range of games to evaluate. This is not about what you like, but your skills in analysing games.
- There must be at least three different types of platforms used in your evaluations. For example, console, handheld, PC, smartphone, tablet or arcade.
- Ensure that you play each game for at least 45 minutes before starting your evaluation. You may have to return to the game to complete the paperwork and some games will require more game-play than others.
- Your findings must be methodically and carefully recorded. Be clear and concise with your language. You will need to take time to play the games, answer the questions and complete the supplied paperwork. Write notes first and then type up each evaluation. The template is available within the WRA Moodle course. Each of your five evaluations need to be printed, signed and dated and submitted to me.
- The evaluations you produce will be checked and signed off by Jordan Eastwood, formerly Lead QA Tester at Song Corporation, Liverpool. The evaluation pack will be submitted with your WRA booklet for internal verification sampling.
Monday, 16 March 2015
Task 2 - Samartphone/Tablet Ideas Generation
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